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Lol replay highlights sound problem
Lol replay highlights sound problem









lol replay highlights sound problem lol replay highlights sound problem

Point is its probably because its new and will eventually be patched by AMD. Nvidia actually is ♥♥♥♥♥♥♥♥ themselves right now, but I digress. So, now that AMD has finally caught up with funding they have been killing Nvidia in terms of future tech. This greatly effected AMD profits for Research and Development(of which they had a team of geniuses) and had to down size, making cheaper cards. This is due to the fact that, while everyone diss' AMD for being the 'cheap', Nvidia basically made a contract with Microsoft so they only use Nvidias products in their computers, basically overtaking the market and stone walling AMD financially. Also, since Nvidia is way behind the game(there just really good at playing up their product quality with clever marketing and gimmicks) all newer Nvidia GPU's were having extreme frame rate drop to an unplayable level. Might be because I have a slightly lower amout of RAM than is required). For a while in Mankind Divided you couldn't use Crossfire at all with DX12 enabled, and even now with it officially released in a recent update, it bricks my game(This is just my game. But, there were a few hiccups you would experience such as fraps not being able to work with it enabled due to the nuances in programming design. Huge increases in all generations of CPU and GPUs new and old. When it first came out it ran phenomenal.

lol replay highlights sound problem

Kind of like the problems I had with Mankind Divided and the new DX12. I forgot to consider that Vulkan is a very new API and not entirely acclimated yet. Brilliant! I cannot believe I completely overlooked the most influential and vital component, the Graphics API.











Lol replay highlights sound problem